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How To Install Ark Dev Kit

TO PLAY A MOD OR CUSTOM MAP

CREATING A Modernistic OR CUSTOM MAP

When you're set to create & deploy your own map to Steam Workshop, here's the basic process:

Make sure your map and ANY new content that it utilizes (blueprints, art avails, whatsoever new assets) are located in "\Content\Mods\YourModName\".

Then click the "Cook & Upload to Steam" button on the Editor Toolbar:

In the dialog which appears appears, you'll come across your Mod listed, if it's in the "\Content\Mods\YourModName\" folder (otherwise it won't show up -- it has to be in a Mods subfolder!). Choose your Modern, and and so click "Cook". The first fourth dimension you lot cook your Modernistic, the Editor needs to compile a lot of shaders, so information technology might take a long time (i.e. 30 minutes or more). However, subsequent cooks will exist much faster as the compiled shaders are buried to deejay.

(Annotation: Cooking your Mod will really melt it for both Windows and Mac/Linux platforms, for cantankerous-platform online compatibility!)

After cooking is finished, enter a Championship and Description for your Mod, choose a preview epitome and initial Workshop Visibility state, and so click "Upload" to Steam Workshop. You'll be asked for your Steam Credentials (don't worry, we don't store them), and and then the process will connect to Steam and attempt to upload your content to the Workshop. Y'all'll get a basic progress indicator and then you know how things are going during the upload process.

After the upload is finished, y'all can click the "View Item on Steam Workshop" button to suit your particular's presentation on the website.

To update your content in the future, only Cook and Upload again!

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We'll have more tutorials about how the specific features of ARK level design are put together, only for now, feel free to explore and alter "TheIsland" map to poke around at how things work, including the stream sublevels and the zone area spawners. Retrieve, when designing levels you lot may wish to kickoff small and unproblematic, and then gradually scale up.

Have fun and happy modding!

- The Studio Wildcard Team

Source: https://www.playark.com/workshop/

Posted by: darrahlusell.blogspot.com

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